Making AR Development Easier with Dependency Injection
Managing dependencies between different components can become challenging. That's where the Dependency Injector by augg.io comes in.
Ever found yourself wrestling with complex AR projects in Unity? You're not alone. As your AR applications grow, managing how different parts of your code work together can quickly become a headache. That's exactly why we built the Dependency Injector at augg.io - to make your life as a Unity developer easier.
Check out the Dependency Injector at dependency-injector.augg.io.
Let's Talk About Dependency Injection
Picture this: you're building an AR app that needs to access the device's camera, handle calibration, and track analytics. Without proper organization, your code can quickly turn into a tangled mess where everything depends on everything else. It's like trying to untangle headphones that have been in your pocket all day - not fun.
This is where dependency injection shines. It's like having a smart assistant that:
Keeps track of all your code's relationships
Lets different parts of your code work independently
Makes testing a breeze
Helps you write cleaner, more organized code
Why Unity Makes This Tricky
If you've worked with Unity before, you know it does things its own way. This creates some unique challenges:
Unity likes to create components itself
You can't easily inject dependencies through constructors when using MonoBehaviours
When using IL2CPP builds, Unity's code stripping can break things in mysterious ways
We built our Dependency Injector specifically to handle these Unity quirks while keeping things simple and intuitive for AR developers.
Cool Features That Make Your Life Easier
Simple Setup with Attributes
Want to keep your code clean and easy to read? We use C# attributes to make things super straightforward:
Smart Interface Handling
Need your camera system to work across different platforms? No problem. Here's how easy it is:
Build Protection That Actually Works
Remember those IL2CPP build issues we mentioned? Our system handles them automatically, so your app works reliably in production. No more last-minute surprises when building!
Getting Started is a Breeze
Here's all you need to do:
Drop the package into your Unity project
Set up DependencyInjectorSetup in your execution order
Add the Injector script to your first scene
Start using [Bean] and [Injected] attributes in your code
Pro Tips for Success
Here's what we've learned from real-world usage: - Use [Bean] for services that should only exist once (like session managers) - Use interface injection when you need different implementations for different platforms - Always call Inject() in Start() for MonoBehaviours - Test your setup with IL2CPP builds before shipping
Performance? We've Got You Covered
We know AR apps need to run smoothly, so we've optimized everything: - We cache singleton instances for quick access - We use reflection sparingly and efficiently - Our build preprocessing ensures top performance at runtime
Wrapping Up
Building AR apps is challenging enough without having to worry about dependency management. Our Dependency Injector handles the complex stuff so you can focus on creating amazing AR experiences. Whether you're building a simple product visualizer or a complex spatial computing app, proper dependency management makes your development process smoother and your code better.
We've built this tool to solve real problems we've faced in Unity AR development. It handles those tricky Unity-specific issues like IL2CPP builds and MonoBehaviour lifecycles, so you don't have to.
Ready to make your AR development life easier? Check out the Dependency Injector at dependency-injector.augg.io.
Text by:
Pavel Kašelják
Published on
Feb 10, 2025
Share this article
Explore more blog posts:
Join our Discord
Connect, Collaborate, Create.
Become a part of a vibrant network that's shaping the future of augmented reality. Join us today!